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Individual Figure Rulings: A-G

A

 

A COWARD'S REWARD

Knights of Weston; Sir Denrick

Mandatory

Even if Sir Dupuis leaves an engagement with a Knight of Weston and is subject to A Coward’s Reward, you still only roll once for that figure (either ignoring all or no wounds from that specific Knight).

 

ACID SPRAY SPECIAL ATTACK

Othkurik the Black Dragon

Affects DOs: Yes

Acid Spray targets the first figure and affects each subsequently chosen figure.

 

ADJACENT TOUGH 1

Hatamoto Taro

Mandatory

 

ADMIRAL'S ORDERS

Admiral EJ-1M

Mandatory Trigger; Optional Effect

 

AEGIS OF THE RIVER

Ewashia, Master of Tides

Mandatory (+1 Defense)

 

AIR MASTERY

Air Elemental

Mandatory

Affects DOs: No

 

AMPHIBIOUS

Sahuagin Raider

Mandatory (+2 Defense)

 

AMULET OF PAIVATAR

Xiamara the Kyrie Warrior

Mandatory Trigger; Optional Effect

 

APPARITION

Kita the Springrunner

Mandatory

 

ARCANE BOLT SPECIAL ATTACK

Sharwin Wildborn

Affects DOs: Yes

Arcane Bolt targets the first figure and affects each subsequently chosen figure. 

 

ARCANE RIPOSTE

Sharwin Wildborn

Mandatory

Lumbering Bully and Arcane Riposte do not stack. The Ogre Pulverizer will only suffer the excess shields as wounds once.

Arcane Riposte is applied immediately. A Fen Hydra that is Arcane Riposted will lose one or more of its remaining attacks (if any).

 

ARCHER'S GLORY

Brandis Skyhunter

Mandatory Trigger; Optional Effect

If you take temporary control of Brandis Skyhunter and successfully trigger Archer’s Glory, you get to take the extra turn before control returns back to the owner.

 

ARROW VOLLEY

Roman Archers

Affects DOs: Yes

Roman Archers may use Arrow Volley while only adjacent to an opponent’s destructible object as they are not considered to be engaged with that destructible object. 

All 3 Roman Archers must have range and line of sight to the target.

All 3 Roman Archers that are attacking must be adjacent to at least 1 other Roman Archer that is also attacking (but all 3 do not need to be in a triangle).

Range for Concealment should be counted from the closest Roman Archer in the formation.

 

ATTACK AURA

Taelord the Kyrie Warrior

Mandatory

 

ATTACK AURA 1

Finn the Viking Champion; Sir Gilbert

Mandatory

Attack Aura 1 cannot enhance a figure with a printed range value that is greater than 1.

Attack Aura 1 can only enhance an Exile of the Sundered Sea, Fen Hydra, Fia Bonny, Granite Guardian, or Obsidian Guard if it attacks an adjacent figure (but not if it attacks a non-adjacent figure).

 

ATTACK THE WILD 2

Otonashi

Mandatory

 

AUTOLOAD SPECIAL ATTACK

Laglor

Mandatory Trigger; Optional Effect

​

B

 

BARGE INTO BATTLE

Horned Skull Brutes

Optional

Barge Into Battle occurs after all Horned Skull Brutes have moved that turn.

A Horned Skull Brute may not use Barge Into Battle to switch with a figure that is only adjacent to a destructible object because it is not considered to be engaged with that destructible object. 

 

BATTLE FRENZY

Frost Giant of Morh

Mandatory Trigger; Optional Effect

Battle Frenzy is not once per order marker. After successfully rolling for Battle Frenzy and attacking again, you may roll again.

 

BATTLE FURY

Mohican River Tribe

Mandatory

A Mohican River Tribe will not receive additional dice for being adjacent to a destructible object because it is not considered to be engaged with that destructible object. 

 

BATTLEAXE

Torin

Mandatory

 

BAYONET ATTACK 1

10th Regiment of Foot

Mandatory

 

BEAST BONDING

Arrow Gruts

Mandatory Trigger; Optional Effect

 

BERSERKER CHARGE

Tarn Viking Warriors

Mandatory Trigger; Optional Effect

Berserker Charge is not once per order marker. After successfully rolling for and moving with Berserker Charge, you may roll again.

 

BERSERKER CHARGE ENHANCEMENT

Valguard

Mandatory

 

BLACK POWDER PISTOL

Exiles of the Sundered Sea; Fia Bonny the Void Siren

Optional

Attack Aura 1 can only enhance an Exile of the Sundered Sea or Fia Bonny if it attacks an adjacent figure (but not if it attacks a non-adjacent figure).

 

BLEND INTO SHADOW

Mika Connour

Optional

You may not place a shadow tile under a glyph (unlike Create Water).

You may not place a shadow tile on a level 0 tile (like water). 

You may not place a shadow tile on a space with a battlement.

 

BLIND RAGE SPECIAL ATTACK

Sir Hawthorne

Mandatory

 

BLOOD FRENZY

Feral Troll; Sahuagin Raider

Mandatory

Affects DOs: Yes

 

BLOOD HUNGRY SPECIAL ATTACK

Brunak

Mandatory Trigger; Optional Effect

Affects DOs: Yes

 

BLOODLUST

Tagawa Samurai

Mandatory

Affects DOs: Yes

If a Tagawa Samurai destroys a figure with its Counter Strike, it will receive the Experience Marker for Bloodlust.

 

BLUNDERBUSS SPECIAL ATTACK

Killian Vane III

Affects DOs: Yes

Blunderbuss targets the first figure and affects each adjacent figure.

 

BOARDING PARTY SPECIAL ATTACK

Admiral EJ-1M

Figures with Disengage that are moved by Boarding Party Special Attack will not receive any LEAs.

You may move a Pirate or Captain figure after attacking a destructible object. 

Jim will not receive an additional attack die from the effect of Boarding Party Special Attack when attacking a destructible object because the destructible object is not considered to be engaged with any figures. 

 

+2 BROADSWORD

Tandros Kreel

Mandatory

Affects DOs: Yes

 

BRUTALITY AURA

Loviatäk the Kyrie Warrior

Optional

Affects DOs: Yes

 

BURNING BREATH SPECIAL ATTACK

Moltenclaw

Affects DOs: Yes

Burning Breath targets the first figure and affects each figure in the chosen line. 

The figures must defend in order of the line (moving from the targeted figure out).

Moltenclaw needs line of sight to each affected figure. 

The line itself does not need to be uninterrupted by obstacles. 

Moltenclaw is not affected by his own Burning Breath Special Attack, but he is affected by another Moltenclaw’s Burning Breath Special Attack.

​

C

 

CAPTAIN'S ORDERS

Knaves of the Silver Scimitar

Mandatory Trigger; Optional Effect

You may bond with any Pirate Hero or your chosen Captain. 

 

CARRY

Brunak; Theracus

Optional

You may place a figure moved by Carry on any adjacent space so long as the two figures remain adjacent to each other.

 

CELL DIVIDE

Marro Dividers

Mandatory Trigger; Optional Effect

A dropped Marro Divider cannot be brought back with Cell Divide.

You may roll for Cell Divide to prevent the destruction even if you do not have a previously destroyed Marro Divider or if there isn’t a valid adjacent same-level space on which to place a previously destroyed Divider.

A newly-cloned Divider will not be affected by an area attack (such as Johnny Shotgun Sullivan’s Shotgun Blast), as all affected figures are determined at the start of that attack.

If you successfully roll for Smoke Powder, it lasts until the end of the turn. If a figure you control then moves adjacent or is placed adjacent to a Nakita Agent (for example, a Deathreaver using Scatter), it will not have any visible hit zones while it remains adjacent to a Nakita Agent.

 

CHAIN AXE

Dorim the Bulkhead Brawler

Mandatory Trigger; Optional Effect

Affects DOs: Yes

 

CHAIN GRAB

Drow Chainfighter; Necrotech Wraithriders

Optional

Figures moved by Chain Grab never take falling damage.

A figure moved by Chain Grab will be subject to abilities like Engagement Strike.

 

CHALICE OF FORTITUDE

Sir Dupuis

Mandatory

 

CHARGE!!!

Dorim the Bulkhead Brawler

Mandatory

Affects DOs: Yes

 

CHARGING ASSAULT

Kozuke Samurai

Optional

To use Charging Assault, a Kozuke Samurai must actually end its move adjacent to an enemy figure or be destroyed in the process (for example, by an LEA or Engagement Strike).

A destructible object is not a figure unless being attacked, so abilities that are contingent upon ending engaged or adjacent to the destructible object may not be used. Kozuke Samurai may not use Charging Assault to move adjacent to a destructible object. 

 

CHILLING TOUCH

Cyprien Esenwein

Mandatory Trigger; Optional Effect

Affects DOs: No

Cyprien Esenwein may use Chilling Touch on a friendly figure.

 

CHOMP

Grimnak

Mandatory Trigger; Optional Effect

 

CIRCUITRY OVERLOAD

Omnicron Repulsors

Mandatory

 

CLEAVE

Tandros Kreel

Mandatory Trigger; Optional Effect

Affects DOs: Yes

The Cleave target is chosen on attack declaration. If Tandros inflicts a wound with his attack, the Cleave target receives 1 wound even if it is no longer adjacent to Tandros (because of a power like Scatter).

 

CLIMB

Axegrinders of Burning Forge; Deathreavers; Fyorlag Spiders; Marrden Nagrubs; Migol Ironwill; Wolves of Badru

Optional

 

CLOUD OF DARKNESS

Estivara

Mandatory Trigger; Optional Effect

Estivara may still be targeted by attacks that require line of sight from adjacent figures while Cloud of Darkness is active. 

Estivara may still be targeted by powers and attacks that only require clear sight or that do not require line of sight while Cloud of Darkness is active.

 

COIL CRUSH

Wo-Sa-Ga

Mandatory

 

COLD HEALING

Greater Ice Elemental

Mandatory

 

COLD REGENERATE

Ice Troll Berserker

Mandatory

 

COMBAT CHALLENGE

Tandros Kreel

Mandatory

Special abilities are not affected by Combat Challenge. 

Adjacency to Tandros Kreel only prevents an opponent's figure from targeting other figures with any attacks. 

Attacks that affect other figures in addition to the target may still do so as long as Tandros is the target of the attack.

Opponent’s figures with multiple attacks (e.g. Shaolin Monks or Major Q10) may not target any other figures with separate attacks while still engaged with Tandros.

If Pelloth is engaged with Tandros Kreel and uses Lolth’s Wrath, he must assign those wounds to Tandros so long as Tandros is not destroyed.

If Mimring is engaged with Tandros Kreel and uses Fire Line, he must Fire Line through Tandros.

In a multiplayer game, a figure engaged with multiple Tandros Kreels may target any Tandros Kreel with the attack.

If a Warforged Soldier uses Tactical Switch and is placed adjacent to Tandros Kreel, it is no longer able to attack the original target, and it may not attack that turn.

 

COMBAT LEADER

Mogrimm Forgehammer

Mandatory Trigger; Optional Effect

 

COMBINED ARBALEST

Protectors of Ullar

Mandatory

Affects DOs: Yes

 

COMMAND FAMILIAR

Ewashia, Master of Tides; Raakchott, Steward of Death

Mandatory Trigger; Optional Effect

 

COMMANDER'S STRIKE

Mogrimm Forgehammer

Optional

Affects DOs: No

Mogrimm Forgehammer may not affect a destructible object with Commander’s Strike because it is not considered engaged to any figures. 

 

CONCEALMENT

Brave Arrow; Glinerva the Kyrie Warrior; Mohican River Tribe

Mandatory

You may only roll for Concealment for a targeted figure, not an affected figure.

The number added is the minimum number of spaces between the attacking figure and the targeted figure, not including the spaces that either figure occupies.

Range for Concealment should be counted from the closest Roman Archer in the formation.

 

CONCENTRATED WILL

Shiori (SotM)

Mandatory

 

CONSUME THE DEAD

Raakchott, Steward of Death

Mandatory

 

COSMIC FORCE BLAST SPECIAL ATTACK

Silver Surfer

You may not look at the removed Order Marker. 

 

COUNTER STRIKE

Captain America; Charos; Izumi Samurai; Kaemon Awa; Kozuke Samurai; Tagawa Samurai; Tagawa Samurai Archers

Mandatory 

Charos’ Counter Strike works against Samurai, and a Samurai’s Counter Strike works against Charos.

If a Tagawa Samurai destroys a figure with its Counter Strike, it will receive the Experience Marker for Bloodlust.

Lumbering Bully and Counter Strike do not stack. The Ogre Pulverizer will only suffer the excess shields as wounds once.

Counter Strike is applied immediately. A Fen Hydra that is Counter Struck will lose one or more of its remaining attacks (if any).

 

COVER FIRE

Agent Skahen

Mandatory Trigger; Optional Effect

Affects DOs: Yes

If Agent Skahen attacks a Deathreaver and inflicts a wound, remove the destroyed Deathreaver. Then, Scatter will trigger. Finally, Cover Fire will trigger.

 

CRAG OF STEEL

Siege

Optional

 

CREATE WATER

Ewashia, Master of Tides

Optional

You may place a water tile under a glyph or under any figure (unlike Blend Into Shadow).

You may not place a water tile on a level 0 tile (like water). 

You may not place a water tile on a space with a battlement.

 

CRIPPLING GAZE 15

Dünd

Optional

You may not look at the removed Order Marker(s). 

 

CYBERCLAW

Gladiatrons

Cyberclaw overrides abilities like Ghost Walk and Disengage. 

Throw may not be used on a figure affected by Cyberclaw.

Tactical Switch may not be used against an adjacent figure with Cyberclaw (remember, placing is the same thing as moving for the purposes of special powers).

If a figure with a damage prevention ability that is conditioned upon ending their movement unengaged (Disappearing Ninja, Vanish) is engaged with a figure that has Cyberclaw, then that figure will not be able to use that damage prevention ability.

If a figure with a damage prevention ability that is conditioned upon placing that figure on a different space (Kieru 14) is engaged with a figure that has Cyberclaw, then that figure will not be able to use that damage prevention ability.

​

D

 

DARKLORD BONDING

Wolves of Badru

Mandatory Trigger; Optional Effect

 

DEADLY SHOT

Omnicron Snipers; Zetacron

Mandatory

Deadly Shot doubles the number of skulls rolled (before defense dice are rolled).

 

DEADLY STRIKE

Loviatäk the Kyrie Warrior; Migol Ironwill; Minions of Utgar

Mandatory

Deadly Strike doubles the number of skulls rolled (before defense dice are rolled).

 

DEFENSIVE AGILITY

Warriors of Ashra

Mandatory

If Ogre Pulverizer attacks a Warrior of Ashra, every shield after the first inflicts 1 unblockable wound to the Ogre Pulverizer (as each additional shield is excess).

 

DEFENSIVE AURA

Raelin the Kyrie Warrior (RotV)

Mandatory

Affects DOs: No

 

DEFENSIVE AURA 1

Thorgrim the Viking Champion

Mandatory

Affects DOs: No

 

DEVOURER ATTACK ENHANCEMENT

Dumutef Guard

Mandatory

 

DISAPPEARING NINJA

Ninjas of the Northern Wind

Mandatory

The movement value is static and cannot be enhanced.
A Ninja does not need to move if it is already unengaged. 

A Rechet of Bogdan that successfully rolls all skulls destroys the defending figure immediately. Thus, Disappearing Ninja cannot be used to prevent destruction. 

If Deadeye Dan attacks with Ullar’s Enhanced Rifle and rolls a skull, Disappearing Ninja may still be used (as it does not immediately destroy the figure).

If a figure with a damage prevention ability that is conditioned upon ending their movement unengaged (Disappearing Ninja, Vanish) is engaged with a figure that has Cyberclaw, then that figure will not be able to use that damage prevention ability.

A Ninja may end its Disappearing Ninja move adjacent to a destructible object because it is not a figure.

 

DISARM TRAPS

Darrak Ambershard

Optional

 

DISCIPLINED ARMY DEFENSE BONUS

Sacred Band

Mandatory

Sacred Band will receive their bonus so long as you do not control any army cards that are not Disciplined. As such, if the figures from your non-Disciplined army cards have not entered the battlefield yet and/or have all been destroyed, then you receive the defense bonus.

 

DISCIPLINED INFLUENCE

Parmenio

Mandatory Trigger; Optional Effect

Lycanthropy trumps Parmenio’s Disciplined Influence.

 

DISENGAGE

Agent Carr; Arrow Gruts; Blade Gruts; Deathreavers; Exiles of the Sundered Sea; Fia Bonny the Void Siren; Heavy Gruts; Knaves of the Silver Scimitar; Nerak the Glacian Swog Rider; Ninjas of the Northern Wind; Swog Rider; Tornak

Mandatory

Disengage is always active whenever moving that figure (including when moving that figure with another figure’s special ability).

Pirates with Disengage moved by Admiral EJ-1M’s Boarding Party Special Attack will not receive LEAs. 

 

DISHONORABLE ATTACK

Isamu

Mandatory

 

DISMISS THE RABBLE

Templar Cavalry

Mandatory

 

DISMISSIVE STRIDER

Iron Lich Viscerot

 

DOUBLE ASSAULT

Evar Scarcarver

Mandatory Trigger; Optional Effect

Affects DOs: Yes

If the attacking figure is no longer engaged after its first attack, its second attack may be a ranged attack. 

 

DOUBLE ATTACK

Agent Skahen; Einar Imperium; Guilty McCreech; Iron Man; Krug; Mielki the Kyrie Warrior; Ogre Pulverizer; Syvarris

Mandatory Trigger; Optional Effect

The second attack may be against the same or a different figure. 

 

DRAGON BREATH SPECIAL ATTACK

Rhogar Dragonspine

Dragon Breath Special Attack does not target any figure.

The figures must defend in order of the line (moving outwards along the line from Rhogar).

If Rhogar is engaged, you must choose a line that contains a figure with which he is engaged.

If Rhogar is engaged with Tandros Kreel, you must choose a line that contains Tandros.

 

DRAGON HEALING

Sonlen (SotM)

Optional

Affects DOs: No

 

DRAGON SWOOP

Sonlen (SotM)

Optional

Affects DOs: Yes

 

DUST OF DEATH

Red Skull

Optional

Affects DOs: No

 

DWARVEN STRATEGIC BONDING

Axegrinders of Burning Forge

Mandatory Trigger; Optional Effect

You may use the +2 move even if your army does not contain a Dwarf Hero.

 

DYING SWIPE

Frost Giant of Morh

Mandatory

Affects DOs: Yes

 

DYNASTIC LEADERSHIP

Loviatäk the Kyrie Warrior

​

E

 

EARTH SLAM SPECIAL ATTACK

Earth Elemental

Earth Slam Special Attack does not target any figure.

 

EINAR WARLORD BONDING

Sacred Band

Mandatory Trigger; Optional Effect

 

ELVEN SUMMONING SPELL

Emiroon

Optional

Emiroon may summon a figure onto a glyph.

A figure summoned by Elven Summoning Spell will be subject to abilities like Engagement Strike.

 

EMP RESPONSE

Omnicron Repulsors 

Mandatory 

If Deathwalker 9000 attacks an Omnicron Repulsor with Explosion Special Attack and the Repulsor successfully rolls for EMP Response, any other affected figures must still defend before the turn “immediately” ends. 

 

ENCIRCLE SPECIAL ATTACK

Ashigaru Yari

Affects DOs: Yes

You may not attack with the fourth member of the squad.

 

ENGAGEMENT STRIKE 

Arkmer; Nakita Agents

Mandatory

Engagement Strike will trigger if a figure is summoned, thrown, or otherwise placed adjacent to a figure with Engagement Strike.

A figure summoned by Elven Summoning Spell will be subject to abilities like Engagement Strike.

A figure that successfully Pounces will be subject to abilities like Engagement Strike.

A figure moved by Tactical Switch will be subject to abilities like Engagement Strike.

A figure moved by Chain Grab will be subject to abilities like Engagement Strike.

A figure moved by Talon Grab will be subject to abilities like Engagement Strike. 

A Wyvern that Talon Grabs a figure with an ability like Engagement Strike will not be subject to that ability (as it is not moving adjacent to that figure).

 

ENSLAVE 17

Mind Flayer Mastermind

Mandatory Trigger; Optional Effect

You may use Enslave on your own figure.

If you take temporary control of Brandis Skyhunter and successfully trigger Archer’s Glory, you get to take the extra turn before control returns back to the owner.

You may not use these powers against a unique figure if you have that unique figure in your army. This is true even if your unique figure was previously destroyed.

 

ENTANGLING WEB

Fyorlag Spiders

Mandatory Trigger; Optional Effect

The three Spiders that allow you to use Entangling Web do not need to be the Spiders that you are activating that turn. 

 

ERUPTING EARTH SPECIAL ATTACK

Xenithrax the Vineweaver

Erupting Earth targets the first figure and affects each subsequently chosen figure. 

 

ETERNAL HATRED

Marcu Esenwein

Mandatory

You cannot take control of an opponent’s Marcu Esenwein with Eternal Hatred if you also have Marcu Esenwein in your army (even if one player’s Marcu is destroyed).

Marcu receives any bonuses (glyphs, auras, etc.) provided by the army that currently controls him.

Marcu will receive passing swipes from the figures in the army that does not currently control him.

You do not lose if Marcu Esenwein betrays you as the last figure in your army because you only check victory conditions at the end of your turn.

 

ETERNAL HEARTBREAK

Sonya Esenwein

Mandatory

 

ETERNAL STRENGTH

Sonya Esenwein

Mandatory Trigger; Optional Effect

 

EVASIVE 8

Elite Onyx Vipers

Mandatory

These powers work against any attacking figure that is not adjacent.

These powers work against both normal and special attacks.

These powers do not require the figure to have been targeted. 

 

EVIL EYE DEFENSE

Gurei-Oni

Mandatory

You do not need line of sight to apply these powers.

 

EVIL EYE PROTECTION

Torin

Mandatory

You do not need line of sight to apply these powers.

A Deepwyrm Drow that is adjacent to Torin and successfully rolls for Hide in Darkness may not roll defense anyways for Evil Eye Protection as the attack ends before defense dice are rolled.

 

EVISCERAXE SPECIAL ATTACK

Warden 816

Affects DOs: Yes

 

EXOSKELETON

Mezzodemon Warmongers

If you drop a Mezzodemon Warmonger during setup, you do not receive the Exoskeleton marker. 

 

EXPENDABLE RABBLE

Horned Skull Brutes

Optional

The goblin that is destroyed is destroyed by the Horned Skull Brute, not by the attacking figure.

 

EXPLOSION SPECIAL ATTACK

Deathwalker 9000

Explosion targets the first figure and affects each adjacent figure.

If Deathwalker 9000 attacks an Omnicron Repulsor with Explosion Special Attack and the Repulsor successfully rolls for EMP Response, any other affected figures must still defend before the turn “immediately” ends.

 

EXTENDED DEFENSIVE AURA

Raelin the Kyrie Warrior (SotM)

Mandatory

Affects DOs: No

​

F

 

FEARLESS ADVANTAGE

Axegrinders of Burning Forge

Mandatory

Affects DOs: No

 

FERAL RAGE

Quasatch Hunters

Opponent’s figures with multiple attacks (e.g. Shaolin Monks or Major Q10) may not target any other figures with separate attacks while still engaged with Tandros.

 

FEY STEP

Erevan Sunshadow

As a placement ability, Fey Step is unaffected by Heavy Snow.

There is no level limitation on Fey Step. 

 

FIRE AND RUSH SPECIAL ATTACK

Samuel Brown

Remember that Samuel Brown is never considered engaged with a destructible object. As such, being adjacent to a destructible object does not prevent him from taking the first attack, nor does moving adjacent to a destructible object satisfy the condition for the second attack.

 

FIRE BLAST SPECIAL ATTACK

Erevan Sunshadow

 

FIRE LINE SPECIAL ATTACK

Mimring

Affects DOs: Yes

Mimring’s Fire Line Special Attack does not target any figure.

The figures must defend in order of the line (moving outwards along the line from Mimring).  

Choose one single line of hexes only to attack.

If Mimring is engaged, you must choose a line that contains a figure with which he is engaged.

If Mimring is engaged with Tandros Kreel, you must choose a line that contains Tandros.

 

FIRE STRIKE SPECIAL ATTACK

Chardris

 

FIRST ASSAULT

Cornelius Breech, the Derelict Prince; Knaves of the Silver Scimitar; Valguard

Mandatory

Affects DOs: Yes

 

FLAIL HURRICANE

Ogre Warhulk 

Mandatory

 

FLEDGLING ACID BREATH

Black Wyrmling

 

FLEDGLING FIRES SPECIAL ATTACK

Red Wyrmling

The -2 defense dice is applied after other modifiers like height, shadow, and Defensive Aura.

If a Warforged Soldier’s defense dice is reduced to 0, Warforged Resolve will still add 1 automatic shield. 

 

FLEDGLING ICE SHARDS SPECIAL ATTACK

White Wyrmling

While a White Wyrmling is engaged, it may only attack figures with which it is engaged. If during the course of Ice Sharding it is no longer engaged and still has an attack left, it may Ice Shard a figure with which it is not engaged.

 

FLEDGLING LIGHTNING BREATH SPECIAL ATTACK

Blue Wyrmling

Lightning Breath targets the first figure and affects the subsequently chosen figure.

To affect the second figure, the targeted figure must only have clear sight to that second figure (not clear line of sight). 

A Blue Wyrmling may not chain this attack from a destructible object that does not have a targeting point to an opponent’s figure because that destructible object will not have clear sight to the opponent’s figure. 

 

FLYING

Atlaga the Kyrie Warrior; Braxas; Charos; Concan the Kyrie Warrior; Doctor Doom; Glinerva the Kyrie Warrior; Iron Man; Iskra Esenwein; Kelda the Kyrie Warrior; Kilkorax the Kyrie Warrior; Loviatäk the Kyrie Warrior; Marcu Esenwein; Mielki the Kyrie Warrior; Mimring; Minions of Utgar; Misaerx the Kyrie Warrior; Moltenclaw; Nilfheim; Onshu the Welkineye; Othkurik The Black Dragon; Protectors of Ullar; Raelin the Kyrie Warrior (AoA); Raelin the Kyrie Warrior (RotV); Raelin the Kyrie Warrior (SotM); Rechets of Bogdan; Runa; Saylind the Kyrie Warrior; Sentinels of Jandar; Sgt. Drake Alexander (AoA); Sonya Esenwein; Su-Bak-Na; Sujoah; Taelord the Kyrie Warrior; Thanos; Theracus; Ulginesh; Xenithrax the Vineweaver; Xiamara the Kyrie Warrior; Zelrig

Figures may switch between flying and walking during a turn. 

A figure with flying may choose to walk for its entire move to benefit from the road bonus.

A figure with flying will take an LEA immediately upon beginning to fly, even if they are flying to another space that is adjacent to that same figure. They may walk around the figure (if possible) to avoid this.

Jandar squad figures moved by Sir Gilbert’s Jandar’s Dispatch may use abilities like Flying or Disengage. 

 

FORCE ORB SPECIAL ATTACK

Heirloom

Affects DOs: Yes

Force Orb targets the first figure and affects each adjacent enemy figure.

 

FRENZY

Aubrien Archers; Elite Onyx Vipers; Venoc Vipers

Mandatory Trigger; Optional Effect

Frenzy is not once per order marker. After successfully rolling for and taking another turn with Frenzy, you may roll again.

 

FRENZY ENHANCEMENT

Venoc Warlord

Mandatory

 

FROST RAGE

Evar Scarcarver

Optional

Frost Rage lasts until the end of the round- even if an order marker is removed during the round.

​

G

 

GAIN HIGH GROUND

Granite Guardians

Mandatory Trigger; Optional Effect

A Granite Guardian cannot use Gain High Ground to move onto a Heavy Snow or Slippery Ice Space.

A Granite Guardian may use Gain High Ground to move over a battlement if the total upwards movement is not more than 4 levels higher than the Granite Guardian’s current space (taking into account the extra height added by a battlement or wall).

 

GALLOPING CHARGE

Templar Cavalry

Mandatory

Affects DOs: Yes

The Templar Cavalry figure must begin its turn (at a minimum) at 4 range from the Charged figure.

The Templar Cavalry figure must begin its turn with clear sight to the Charged figure. 

 

GHOST WALK

Agent Carr; Ninjas of the Northern Wind

A figure with Ghost/Phantom Walk may not walk through a destructible object.

Cyberclaw overrides abilities like Ghost Walk and Disengage. 

A figure with Ghost Walk or Phantom Walk may not move through a figure affected by Swirling Vortex.

 

GIANT KILLER

Sir Denrick

Mandatory

 

GIFT OF THE EMPRESS AURA

Empress Kiova

Mandatory Trigger; Optional Effect

 

GLACIER CAMOUFLAGE

Dzu-Teh

Mandatory

This prevents the Dzu-Teh from being targeted or otherwise affected by an opponent’s attack from a non-adjacent figure. 

 

GLACIER TRAVERSE

Dzu-Teh

A Dzu-Teh moving with Glacier Traverse will take a passing swipe(s) if it begins its movement engaged. 

Glacier Traverse only allows a Dzu-Teh to move from one space adjacent to a glacier to another space adjacent to that same glacier. It may not traverse across multiple connected glaciers. 

A Dzu-Teh may not use Glacier Traverse when moved by Jandar’s Dispatch because that is an “instead of moving normally” ability, not a “when moving” ability. 

 

GLADIATOR INSPIRATION

Spartacus

Mandatory

Gladiator Inspiration lasts until the end of the round- even if an order marker is removed during the round.

 

GLADIATRON MOVEMENT BONDING

Blastatrons

Mandatory Trigger; Optional Effect

The movement value is static and cannot be enhanced. 

 

GORILLINATOR MOVEMENT BONDING

Nakita Agents

Mandatory Trigger; Optional Effect

The movement value is static and cannot be enhanced. 

 

GRAPPLE ARM

Sgt. Drake Alexander (SotM)

A Monk does not need to be able to fit through or on each space of its leap. 

A Monk will not take falling damage while leaping less than 12 levels down.

As fixed movement abilities, figures moving via Grapple Arm and Stealth Leap never receive any enhancements (such as Valda or road). A figure may choose to instead walk for all its movement to receive enhancements. 

The number in Stealth Leap refers to the entire leap from Point A to Point B. The spaces in between are irrelevant, except to check the maximum height of obstacles.

The height number of 12 is the maximum vertical distance a Shaolin Monk may move with Stealth Leap, taking into account the added heights of Ruins and Battlements. This applies to the total movement (from Point A to Point B) by comparing the level of the Monk’s starting space to the level of the Monk’s ending space. 

Additionally, the height number of 12 is the maximum height of an obstacle that a Shaolin Monk may move over during the Leap, measured by the Monk's starting space. As such, a Shaolin Monk may not leap over any space of the 15-height evergreen tree unless the Monk begins the leap at least 3 levels higher than the base of the 15-height tree.

Although Battlements and Ruins count towards the determination of the maximum height of a space of the Monk’s leap, figures do not. A Monk may leap over a figure with a height of 13 or greater such as Braxas.

Following the above rulings, whether a Monk may leap over the Hive depends on whether the Hive is a Terrain Obstacle or a Figure in that particular game.

 

GRAPPLE GRAB 8

Sgt. Drake Alexander (AoA)

Optional

Figures moved by Grapple Grab never take falling damage.

A figure moved by Grapple Grab will be subject to abilities like Engagement Strike.

 

GRAPPLE GUN 25

Sgt. Drake Alexander (RotV)

Drake cannot use Grapple Gun to move onto a Heavy Snow or Slippery Ice Space.

If Drake uses Grapple Gun to move down, he will take any applicable falling damage.

The height number of 25 is the maximum upwards distance Sgt. Drake Alexander (RotV) may move with Grapple Gun, taking into account the added heights of Ruins and Battlements.

 

GRENADE SPECIAL ATTACK

Airborne Elite

As an explosion attack, unless otherwise stated, Grenades follow all explosion attack rules. 

Each Airborne need not use Grenades during the turn when at least one Airborne uses Grenade Special Attack, but you may only ever use Grenade Special Attack on a single turn of the game.

In order to target a figure with a ranged attack that has a lob rating, you must satisfy the following criteria:

  1. The target's base cannot be more than [lob] levels above the attacker's base, and

  2. You must either

    1. Have clear sight to the target, OR

    2. Be able to draw a straight line from the attacker's targeting point to any part of the target that does not pass through an obstacle or terrain feature that is [lob] levels above the attacker. 

      1. Clarification: a figure is not an obstacle.

 

GROK TRAINING

Grok Riders

 

GUARD LEADERSHIP

Warden 816​

​

ScapeCon® is a US-registered trademark of ScapeCon, LLC and Michael Schober. All rights reserved.
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