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Individual Figure Rulings: S-Z

S

 

SABER STORM SPECIAL ATTACK

Moriko

 

SACRED BAND DEFY DEATH 15

Parmenio

Mandatory

Defy Death may be used to prevent an LEA if the Sacred Band is adjacent to Parmenio when it receives the LEA (remember that it must be adjacent to Parmenio on the space from which it is moving- not the space it is moving to).

 

SCALE

Goblin Cutters

Optional

 

SCATTER

Deathreavers

Mandatory Trigger; Optional Effect

Scatter triggers after rolling defense dice. However, practically speaking, it triggers after removing the destroyed Deathreaver (if applicable). 

If a Deathreaver could not roll defense dice because of a power like Paralyzing Stare, Scatter will not trigger. However, in the unlikely event a Deathreaver was to roll 0 defense dice, Scatter would still trigger.

If Agent Skahen attacks a Deathreaver and inflicts a wound, remove the destroyed Deathreaver. Then, Scatter will trigger. Finally, Cover Fire will trigger.

If you successfully roll for Smoke Powder, it lasts until the end of the turn. If a figure you control then moves adjacent or is placed adjacent to a Nakita Agent (for example, a Deathreaver using Scatter), it will not have any visible hit zones while it remains adjacent to a Nakita Agent.

 

SCOUT LEADERSHIP

Venoc Warlord

 

SCOUT MELEE ATTACK ENHANCEMENT

Brave Arrow

Mandatory

Affects DOs: Yes

 

SCURRY

Goblin Cutters

Mandatory Trigger; Optional Effect

A Goblin Cutter that ends its Scurry move only adjacent to a destructible object will have no visible hit zones, as it is not considered to be engaged with that destructible object. 

 

SEARING INTENSITY

Fire Elemental

Mandatory

Affects DOs: Yes

This triggers after each Fire Elemental’s turn. When using Kurrok, you may be able to roll for Searing Intensity up to 3 times per order marker per figure adjacent to at least one Fire Elemental. 

If a Fire Elemental is destroyed during movement (for example, due to a LEA), its turn immediately ends, and you do not get to roll for Searing Intensity.

 

SELF-DESTRUCT

Deathwalker 7000

Affects DOs: Yes

If you use Self-Destruct on your opponent’s last figure, the game will be a tie, as victory conditions are checked at the end of the turn.

 

SELF-REPLICATING

Marro Dividers

 

SHADOW AMBUSH

Mika Connour

Mandatory

Affects DOs: Yes

 

SHADOW DANCE

Mika Connour

Optional

 

SHAOLIN ASSAULT

Shaolin Monks

Mandatory Trigger; Optional Effect

Opponent’s figures with multiple attacks (e.g. Shaolin Monks or Major Q10) may not target any other figures with separate attacks while still engaged with Tandros.

 

SHARPSHOOTER

Deadeye Dan

Affects DOs: No

 

SHIELD THROW SPECIAL ATTACK

Captain America

While Captain America is engaged, he may only attack figures with which he is engaged. If during the course of Shield Throwing he is no longer engaged and still has any attacks left, he may Shield Throw a figure with which he is not engaged.

 

SHIELD WALL

Roman Legionnaires 

Mandatory

 

SHIELDS OF VALOR

Sentinels of Jandar

Mandatory

 

SHOCKING GRASP

Sharwin Wildborn

Mandatory

Affects DOs: Yes

A skull added to a roll counts as rolling that result.

 

SHOTGUN BLAST SPECIAL ATTACK

James Murphy; Johnny “Shotgun” Sullivan

Affects DOs: Yes

Shotgun Blast targets the first figure and affects each adjacent figure.

 

SHURIKEN SPECIAL ATTACK

Shiori (SotM)

Affects DOs: Yes

Shiori rolls 2 attack dice when attacking a destructible object with Shuriken Special Attack. 

 

SIGHTING

Microcorp Agents

Mandatory

Affects DOs: Yes

 

SKY WATCHER

Brandis Skyhunter

Mandatory 

 

SLITHER

Armoc Vipers; Elite Onyx Vipers; Fen Hydra; Venoc Vipers; Venoc Warlord; Wo-Sa-Ga

 

SMOKE POWDER 13

Nakita Agents

Mandatory

Roll for Smoke Powder only once when a figure is targeted, even if it is adjacent to more than 1 Nakita Agent.

You may roll for Smoke Powder multiple times per turn if the first roll fails (you roll once each time a Nakita Agent or a figure adjacent to a Nakita Agent is targeted).

Smoke Powder lasts for the duration of the figure’s turn. If it activates against a squad, it lasts until the end of that squad’s turn. 

If Smoke Powder successfully triggers, the attacking figure may choose a new legal target to attack instead. 

If Smoke Powder successfully triggers, the attacking figure may even choose to then attack with a special attack instead (assuming they have a legal target for that special attack). For example, if Major Q9 targets a Nakita Agent with his normal attack and the Nakita Agent successfully rolls for Smoke Powder, then Major Q9 can attack a different figure that he has Line of Sight to with Queglix Gun Special Attack.

If Smoke Powder triggers against the first Airborne Elite figure’s normal attack in a turn, the Airborne Elite may switch to using Grenade Special Attack. The Airborne Elite could still target the Nakita Agents or figures adjacent to the Nakita Agents with the Grenades because they do not need line of sight to the targeted figure.

If you successfully roll for Smoke Powder, it lasts until the end of the turn. If a figure you control then moves adjacent or is placed adjacent to a Nakita Agent (for example, a Deathreaver using Scatter), it will not have any visible hit zones while it remains adjacent to a Nakita Agent.

 

SNEAK ATTACK 2

Darrak Ambershard

Mandatory 

Affects DOs: Yes

 

SNOW AND ICE ENHANCED MOVEMENT

Dzu-Teh

 

SNOW STRENGTH

Nerak the Glacian Swog Rider

Mandatory

 

SOLDIER ATTACK ENHANCEMENT

Marcus Decimus Gallus

Mandatory

 

SOLDIER LEADERSHIP

Marcus Decimus Gallus

 

SONIC BLAST SPECIAL ATTACK

Onshu the Welkineye

 

SOUL DEVOUR

Shades of Bleakewoode

Optional

“You may attempt Soul Devour with ALL Shades of Bleakewoode that are engaged with unique heroes at the start of your turn.”

You may not use Soul Devour against a unique figure if you have that unique figure in your army. This is true even if your unique figure was previously destroyed.

If your chosen Lizard King is Soul Devoured, it remains your chosen Lizard King, and it still provides its bonus. However, you may not bond with that Soul Devoured Lizard King.

If your chosen Highland Fury champion is Soul Devoured, it remains your chosen champion and its wounds will still count for Highland Fury. However, you may not bond with that Soul Devoured champion, nor may your MacDirks attack it.

 

SOUL FURY SPECIAL ATTACK

Raakchott, Steward of Death

Affects DOs: Yes

Soul Fury does not target any figure.

There is no requirement that you have any Consume Markers to use Soul Fury.

1. Declare that you're using it.

2. Attack with 2 + X dice (X = # of Consume Markers).

3. Remove 1 Consume Marker for each affected figure.

 

SOUL WEAPONS

Death Knights of Valkrill

Mandatory

Affects DOs: No

 

SPEAR OF SANKARI

Mielki the Kyrie Warrior

Mandatory Trigger; Optional Effect

Affects DOs: No

 

SPEAR OF SUMMONING

Saylind the Kyrie Warrior

Optional

Saylind cannot summon herself.

A figure moved by Spear of Summoning may not trigger any powers on its army card that trigger before, during, or after moving. 

 

SPIDER SENSE (SPIDEY-SENSE)

Spider-Man; Venom

Mandatory

The movement value is static and cannot be enhanced.
The figure need not move. 

A Rechet of Bogdan that successfully rolls all skulls destroys the defending figure immediately. Thus, Spider Sense cannot be used to prevent destruction. 

If Deadeye Dan attacks with Ullar’s Enhanced Rifle and rolls a skull, Spider Sense may still be used (as it does not immediately destroy the figure).

 

STAB IN THE BACK

Sir Hawthorne

Mandatory

If all players have Sir Hawthorne in their armies, then Stab in the Back will not take effect (even if a player’s Sir Hawthorne is destroyed).

 

STAFF OF LERKINTIN

Arkmer 

Mandatory

 

STARE OF STONE

Sudema

Affects DOs: No

 

STEALTH ARMOR 15

Microcorp Agents

Mandatory Trigger; Optional Effect

Stealth Armor may be used to prevent leaving engagement attacks and falling damage.

 

STEALTH DODGE

Agent Skahen; Deathwalker 7000; Krav Maga Agents

Mandatory

These powers work against any attacking figure that is not adjacent.

These powers work against both normal and special attacks.

These powers do not require the figure to have been targeted. 

 

STEALTH FLYING

Cyprien Esenwein; Einar Imperium; Empress Kiova; Queen Qhyrion; Shades of Bleakewoode; Silver Surfer

Figures may switch between flying and walking during a turn. 

A figure with flying may choose to walk for its entire move to benefit from the road bonus.

A figure with Stealth Flying only has Disengage while Flying. It will take an LEA if it leaves an engagement while walking.

Jandar squad figures moved by Sir Gilbert’s Jandar’s Dispatch may use abilities like Flying or Disengage. 

 

STEALTH LEAP

Master Win Chiu Woo; Shaolin Monks

A Monk does not need to be able to fit through or on each space of its leap. 

A Monk will not take falling damage while leaping less than 12 levels down.

As fixed movement abilities, figures moving via Grapple Arm and Stealth Leap never receive any enhancements (such as Valda or road). A figure may choose to instead walk for all its movement to receive enhancements. 

The number in Stealth Leap refers to the entire leap from Point A to Point B. The spaces in between are irrelevant, except to check the maximum height of obstacles.

The height number of 12 is the maximum vertical distance a Shaolin Monk may move with Stealth Leap, taking into account the added heights of Ruins and Battlements. This applies to the total movement (from Point A to Point B) by comparing the level of the Monk’s starting space to the level of the Monk’s ending space. 

Additionally, the height number of 12 is the maximum height of an obstacle that a Shaolin Monk may move over during the Leap, measured by the Monk's starting space. As such, a Shaolin Monk may not leap over any space of the 15-height evergreen tree unless the Monk begins the leap at least 3 levels higher than the base of the 15-height tree.

Although Battlements and Ruins count towards the determination of the maximum height of a space of the Monk’s leap, figures do not. A Monk may leap over a figure with a height of 13 or greater such as Braxas.

Following the above rulings, whether a Monk may leap over the Hive depends on whether the Hive is a Terrain Obstacle or a Figure in that particular game.

 

STEALTHY 13

Exiles of the Sundered Sea

Mandatory

The movement value is static and cannot be enhanced.
The Exile need not move. 

A Rechet of Bogdan that successfully rolls all skulls destroys the defending figure immediately. Thus, Stealthy cannot be used to prevent destruction. 

If Deadeye Dan attacks with Ullar’s Enhanced Rifle and rolls a skull, Stealthy may still be used (as it does not immediately destroy the figure).

 

STINGER DRAIN

Marro Stingers

Optional

Stinger Drain only reminds in effect until the end of the turn.

 

STOMP SPECIAL ATTACK

Abomination; Incredible Hulk

Affects DOs: Yes

Stomp does not target any figure.

 

STRENGTH OF OAK AURA 1

Kyntella Gwyn

Mandatory 

 

SUMMON ELEMENTAL

Kurrok the Elementalist

Mandatory Trigger; Optional Effect

 

SUMMON THE RECHETS OF BOGDAN

Iskra Esenwein

Mandatory Trigger; Optional Effect

If you take control of your opponent’s Iskra Esenwein, you cannot attempt to summon their Rechets of Bogdan. However, you could use her to attempt to summon your own Rechets of Bogdan.

 

SUMMON VINES

Xenithrax the Vineweaver

Optional

Xenithrax may not place the Vine glyph under a figure. 

 

SUPER LEAP

Abomination; Incredible Hulk

A Monk does not need to be able to fit through or on each space of its leap. 

A Monk will not take falling damage while leaping less than 12 levels down.

As fixed movement abilities, figures moving via Grapple Arm and Stealth Leap never receive any enhancements (such as Valda or road). A figure may choose to instead walk for all its movement to receive enhancements. 

The number in Stealth Leap refers to the entire leap from Point A to Point B. The spaces in between are irrelevant, except to check the maximum height of obstacles.

The height number of 12 is the maximum vertical distance a Shaolin Monk may move with Stealth Leap, taking into account the added heights of Ruins and Battlements. This applies to the total movement (from Point A to Point B) by comparing the level of the Monk’s starting space to the level of the Monk’s ending space. 

Additionally, the height number of 12 is the maximum height of an obstacle that a Shaolin Monk may move over during the Leap, measured by the Monk's starting space. As such, a Shaolin Monk may not leap over any space of the 15-height evergreen tree unless the Monk begins the leap at least 3 levels higher than the base of the 15-height tree.

Although Battlements and Ruins count towards the determination of the maximum height of a space of the Monk’s leap, figures do not. A Monk may leap over a figure with a height of 13 or greater such as Braxas.

Following the above rulings, whether a Monk may leap over the Hive depends on whether the Hive is a Terrain Obstacle or a Figure in that particular game.

 

SWAMP WATER STRENGTH

Marro Drudge

Mandatory

 

SWAMP WATER TUNNEL

Marro Drudge

 

SWASHBUCKLER

Bok-Bur-Na

Mandatory Trigger; Optional Effect

Affects DOs: Yes

 

SWEEPING SWORD SPECIAL ATTACK

Shurrak 

Affects DOs: Yes

Sweeping Sword targets the first figure and affects each figure adjacent to both Shurrak and that targeted figure.

 

SWING LINE 4

Spider-Man; Venom

A Monk does not need to be able to fit through or on each space of its leap. 

A Monk will not take falling damage while leaping less than 12 levels down.

As fixed movement abilities, figures moving via Grapple Arm and Stealth Leap never receive any enhancements (such as Valda or road). A figure may choose to instead walk for all its movement to receive enhancements. 

The number in Stealth Leap refers to the entire leap from Point A to Point B. The spaces in between are irrelevant, except to check the maximum height of obstacles.

The height number of 12 is the maximum vertical distance a Shaolin Monk may move with Stealth Leap, taking into account the added heights of Ruins and Battlements. This applies to the total movement (from Point A to Point B) by comparing the level of the Monk’s starting space to the level of the Monk’s ending space. 

Additionally, the height number of 12 is the maximum height of an obstacle that a Shaolin Monk may move over during the Leap, measured by the Monk's starting space. As such, a Shaolin Monk may not leap over any space of the 15-height evergreen tree unless the Monk begins the leap at least 3 levels higher than the base of the 15-height tree.

Although Battlements and Ruins count towards the determination of the maximum height of a space of the Monk’s leap, figures do not. A Monk may leap over a figure with a height of 13 or greater such as Braxas.

Following the above rulings, whether a Monk may leap over the Hive depends on whether the Hive is a Terrain Obstacle or a Figure in that particular game.

 

SWIRLING VORTEX

Air Elemental

Mandatory

Swirling Vortex only affects the movement of figures that walk on spaces. The FAQ and Book list many examples: 

A flying figure may land next to an Air Elemental, unaffected by Swirling Vortex.

Tul-Bak-Ra may Teleport adjacent to an Air Elemental. 

A Shaolin Monk may Stealth Leap adjacent to an Air Elemental.

An Earth Elemental may use Underground Movement to move adjacent to an Air Elemental.

A flying figure within 2 spaces of an Air Elemental is still considered to be affected for the purposes of blocking movement of non-flying figures.

A figure with Ghost Walk or Phantom Walk may not move through a figure affected by Swirling Vortex.

 

SWORD OF RECKONING 4

Agent Carr

Mandatory

Affects DOs: Yes

​

T

 

TACTICAL DISENGAGEMENT 7

Sir Dupuis

Mandatory

You must roll once for each figure with which he is leaving an engagement.

Even if Sir Dupuis leaves an engagement with a Knight of Weston and is subject to A Coward’s Reward, you still only roll once for that figure (either ignoring all or no wounds from that specific Knight).

 

TACTICAL SWITCH

Warforged Soldiers

Optional

Each attacking Warforged Soldier may use Tactical Switch during the same turn, but the same figure may never be moved more than once in a turn by Tactical Switch.

A figure moved by Tactical Switch will be subject to abilities like Engagement Strike.

Tactical Switch may not be used against an adjacent figure with Cyberclaw (remember, placing is the same thing as moving for the purposes of special powers).

A figure moved by Tactical Switch is not subject to falling damage.

Tactical Switch can cause the Warforged Soldier to no longer be engaged with the figure. If that Warforged Soldier is no longer engaged to that figure, it cannot attack that turn. 

If a Warforged Soldier uses Tactical Switch and is placed adjacent to Tandros Kreel, it is no longer able to attack the original target, and it may not attack that turn.

A Warforged Soldier may use Tactical Switch to exit Proftaka (Pit Trap) if it is adjacent to a friendly figure.

 

TACTICIAN

Captain America

Mandatory

 

TALON GRAB

Wyvern

Talon Grab is a mechanically simple ability if you follow this two-step procedure: 

  1. Move the Wyvern like you would move any other double-spaced flying figure. 

  2. After you have finished moving the Wyvern, choose and place a figure that the Wyvern passed over adjacent to the Wyvern on a same-level space.

Wyvern will take a leaving engagement attack when it starts to fly (even if you Talon Grab that figure).

A figure moved by Talon Grab will be subject to abilities like Engagement Strike. 

A Wyvern that Talon Grabs a figure with an ability like Engagement Strike will not be subject to that ability (as it is not moving adjacent to that figure).

 

TARGETING BEACON

Omnicron Repulsors

Mandatory

Affects DOs: Yes

 

TASKMASTER BONDING

Death Chasers of Thesk

Mandatory Trigger; Optional Effect

 

TECHNO HATRED

Quasatch Hunters

Mandatory

 

TELEPORT REINFORCEMENTS

Tul-Bak-Ra

Mandatory Trigger; Optional Effect

Tul-Bak-Ra may not place a figure onto a glyph via Teleport Reinforcements. 

Targeted and affected figures are determined at attack declaration. As such, if Tul-Bak-Ra is wounded by an explosion attack and teleports a Marro figure adjacent to him, that figure will not be affected.

If you successfully roll for Smoke Powder, it lasts until the end of the turn. If a figure you control then moves adjacent or is placed adjacent to a Nakita Agent (for example, a Deathreaver using Scatter), it will not have any visible hit zones while it remains adjacent to a Nakita Agent.

If Tul-Bak-Ra is attacked by a power like Poison Sting Special Attack and receives a wound (and is not destroyed) while the attack is continuing, he can Teleport Reinforcements as each wound (or group of wounds for the initial attack) are inflicted and he is not destroyed.

 

TELEPORTATION

Tul-Bak-Ra

As a placement ability, Teleportation is unaffected by Heavy Snow. 

 

TERRIFYING AURA

Raelin the Kyrie Warrior (AoA)

Mandatory

Affects DOs: No

 

TETSUBO SPECIAL ATTACK

Gurei-Oni 

Affects DOs: Yes

Tetsubo targets the first figure and affects the secondarily chosen figure. 

 

THE CAPTAIN'S WAY

Knaves of the Silver Scimitar

Mandatory

You may not Mutiny if you cannot choose a new Captain for The Captain’s Way because all associated squad figures are destroyed. 

 

THE DROP

Airborne Elite

Mandatory Trigger; Optional Effect

You may not use The Drop more than once per game.

You may not Drop an Airborne under an overhang.

Airborne Elite may Drop adjacent to a destructible object.

 

THORIAN SPEED

Sgt. Drake Alexander (RotV); Sgt. Drake Alexander (SotM); Sgt. Drake Alexander (AoA)

Mandatory

 

THROW 14

Jotun

Optional

Figures thrown by Jotun are not subject to falling damage.

As a placement effect, figures thrown by Jotun are not affected by Heavy Snow. 

Jotun may Throw a figure that has the Flying special power if the Wind glyph is active or if the figure’s powers are negated. 

Jotun may not Throw a figure affected by Cyberclaw.

Jotun may not Throw a figure onto the same space it currently occupies because it is not empty.

 

THUNDER RAM ASSAULT SPECIAL ATTACK

Eltahale

Affects DOs: Yes

Thunder Ram targets the first figure and affects each subsequently chosen figure.

Eltahale may not chain this attack from a destructible object that does not have a targeting point to an opponent’s figure because that destructible object will not have clear sight to the opponent’s figure. 

 

THUNDER STEP

Eltahale

Affects DOs: No

You must place Eltahale on a different space (as her own space is not empty).

 

TOUGH

Gorillinators; Iron Golem; Mogrimm Forgehammer

Mandatory

If a Warforged Soldier’s defense dice is reduced to 0, Warforged Resolve will add 1 automatic shield. However, if a Warforged Soldier is prevented from rolling defense dice by a power like Paralyzing Stare, then Warforged Resolve will not trigger. 

 

TOXIC SKIN

Kee-Mo-Shi

Mandatory

Affects DOs: Yes

 

TRACKING

Brave Arrow

 

TRAMPLE STOMP

Tor-Kul-Na

Affects DOs: No

The space Tor-Kul-Na moves onto with Trample Stomp costs 1 movement point. 

 

TRICKY SPEED 4

Otonashi

Tricky Speed 4 does not stack if Otonashi begins her move adjacent to more than one tricky figure.

 

TURN UNDEAD SPECIAL ATTACK

Ana Karithon

Ana Karithon may not use Turn Undead against a figure that has had its species changed to Hybrid by Werewolf Lord’s Lycanthropy. 

 

TWIST THE BLADE

Raelin the Kyrie Warrior (AoA)

Mandatory

Affects DOs: Yes

If a wound prevention power like Acolarh’s Leaf of the Home Tree Aura prevents a wound from the Poison roll, it does not retroactively prevent the wounds inflicted by the attack roll (or previous Poison rolls that turn). 

Crixus will not receive any additional wounds from abilities like Mortal Strike, Poison Weapons, or Poison Sting Special Attack if he rolls at least one shield on defense.

If Tul-Bak-Ra is attacked by a power like Poison Sting Special Attack and receives a wound (and is not destroyed) while the attack is continuing, he can Teleport Reinforcements as each wound (or group of wounds for the initial attack) are inflicted and he is not destroyed.

 

TWISTER SPECIAL ATTACK

Ewashia, Master of Tides

Affects DOs: Yes

Ewashia targets one figure and affects the rest.

Ewashia is within 1 space of a water tile if she is 1 Flying move away from it.

The figures must defend in order of the line (moving from the targeted figure out).

Ewashia only needs line of sight to the targeted figure. 

The line itself does not need to be uninterrupted by obstacles. 

Ewashia is not affected by her own Twister Special Attack, but she is affected by another Ewashia’s Twister Special Attack.

​

U

 

ULLAR ENHANCED RIFLE SPECIAL ATTACK

Deadeye Dan

Affects DOs: No

If Deadeye Dan attacks with Ullar’s Enhanced Rifle and rolls a skull, Disappearing Ninja may still be used (as it does not immediately destroy the figure).

 

ULLAR WARLORD BONDING

Armoc Vipers

Mandatory Trigger; Optional Effect

 

ULLAR'S AMULET

Acolarh

 

ULLAR'S BOLT OF THE WITHERWOOD

Atlaga 

Optional

 

UNDERGROUND MOVEMENT

Earth Elemental 

 

UNHOLY BONDING

Death Knights of Valkrill

Mandatory Trigger; Optional Effect

 

UNLEASHED FURY

Anubian Wolves

Mandatory

Unleashed Fury only remains in effect until the end of the turn.

 

UNLEASHED FURY ENHANCEMENT

Khosumet the Darklord

Mandatory

 

UTGAR'S CUTLASS 14

Bok-Bur-Na

Mandatory Trigger; Optional Effect

Affects DOs: No

 

UTGAR'S ORDERS

Minions of Utgar

​

V

 

VALIANT ARMY DEFENSE BONUS

4th Massachusetts Line

Mandatory

4th Mass will receive their bonus so long as you do not control any army cards that are not Valiant. As such, if the figures from your non-Valiant army cards have not entered the battlefield yet and/or have all been destroyed, then you receive the defense bonus.

 

VANISH 9

Isamu

Mandatory

The movement value is static and cannot be enhanced.
Isamu does not need to move if he is already unengaged. 

A Rechet of Bogdan that successfully rolls all skulls destroys the defending figure immediately. Thus, Vanish cannot be used to prevent destruction. 

If Deadeye Dan attacks with Ullar’s Enhanced Rifle and rolls a skull, Vanish may still be used (as it does not immediately destroy the figure).

If a figure with a damage prevention ability that is conditioned upon ending their movement unengaged (Disappearing Ninja, Vanish) is engaged with a figure that has Cyberclaw, then that figure will not be able to use that damage prevention ability.

Isamu may end its Vanish move adjacent to a destructible object because it is not a figure.

 

VENOM RAY SPECIAL ATTACK

Estivara

Estivara may not attack a destructible object with Venom Ray Special Attack because it has an auto-destroy effect. 

If a wound prevention power like Acolarh’s Leaf of the Home Tree Aura prevents a wound from the Poison roll, it does not retroactively prevent the wounds inflicted by the attack roll (or previous Poison rolls that turn). 

Crixus will not receive any additional wounds from abilities like Mortal Strike, Poison Weapons, or Poison Sting Special Attack if he rolls at least one shield on defense.

If Venom inflicts at least one wound with Venom Ray Special Attack and Crixus rolled at least one shield, Estivara may roll the D20 once. No extra wounds can be inflicted and Estivara cannot reroll, but if she rolls a 20, Crixus will be immediately destroyed.

If Tul-Bak-Ra is attacked by a power like Poison Sting Special Attack and receives a wound (and is not destroyed) while the attack is continuing, he can Teleport Reinforcements as each wound (or group of wounds for the initial attack) are inflicted and he is not destroyed.

 

VENOMOUS STING

Wyvern 

Mandatory

Affects DOs: No

 

VILE INJECTION

Iron Lich Viscerot

Optional

The Surge marker only affects that one Eisenek figure for that one turn. 

 

VYDAR’S RANGE ENHANCEMENT AURA

Laglor

​

W

 

WAIT THEN FIRE

4th Massachusetts Line; 10th Regiment of Foot; Ashigaru Harquebus

Mandatory

Wait then Fire only remains in effect until the end of the turn.

“If you move any of the figures during that turn, then none of them get the bonus die.”

 

WAR CRY

Mohican River Tribe

Mandatory Trigger; Optional Effect

Being adjacent to a destructible object does not satisfy the War Cry condition because the figure is not considered to be engaged with that destructible object. 

 

WARFORGED RESOLVE

Heirloom; Warforged Soldiers

Mandatory 

If a Warforged Soldier’s defense dice is reduced to 0, Warforged Resolve will add 1 automatic shield. However, if a Warforged Soldier is prevented from rolling defense dice by a power like Paralyzing Stare, then Warforged Resolve will not trigger. 

 

WARLORD BONDING

Roman Legionnaires 

Mandatory Trigger; Optional Effect

 

WARRIOR’S ATTACK SPIRIT 1

Finn the Viking Champion

Mandatory Trigger; Optional Effect

 

WARRIOR’S ARMOR SPIRIT 1

Thorgrim the Viking Champion

Mandatory Trigger; Optional Effect

 

WARRIOR’S SWIFTNESS SPIRIT

Eldgrim the Viking Champion

Mandatory Trigger; Optional Effect

 

WATER CLONE

Marro Warriors

A newly cloned Marro Warrior may neither attack nor roll for Water Clone that turn.

All Marro Warriors may either attack or attempt to Water Clone. You may never attack with Marro Warriors and roll for Water Clone in the same turn.

A dropped Marro Warrior cannot be brought back with Water Clone.

 

WATER MASTERY

Water Elemental 

Mandatory

 

WATER SUITS

Microcorp Agents

Mandatory (+2 Defense)

 

WATER TUNNEL

Water Elemental

 

WATER WEAKNESS

Obsidian Guards

Mandatory

 

WEB SPECIAL ATTACK

Spider-Man; Venom

A destructible object will not roll 1 less defense die when defending against Web Special Attack.

 

WHIP 12

James Murphy

Mandatory Trigger; Optional Effect

Affects DOs: No

Being unable to roll defense dice negates special powers that require rolling defense dice.

If a Deathreaver could not roll defense dice because of a power like Paralyzing Stare, Scatter will not trigger.

If a Warforged Soldier is prevented from rolling defense dice by a power like Paralyzing Stare, then Warforged Resolve will not trigger.

 

WHIRLWIND ASSAULT

Raelin the Kyrie Warrior (SotM)

Mandatory Trigger; Optional Effect

Opponent’s figures with multiple attacks (e.g. Shaolin Monks or Major Q10) may not target any other figures with separate attacks while still engaged with Tandros.

 

WILD PACK MOVEMENT

Marrden Hounds

Mandatory

 

WILD SWING SPECIAL ATTACK

Jotun

Affects DOs: Yes

Wild Swing targets the first figure and affects each adjacent figure.

 

WITCHCRAFT TELEKINESIS

Kilkorax the Kyrie Warrior

Optional

A figure moved by Witchcraft Telekinesis will be subject to abilities like Engagement Strike.

 

WOUNDED SMASH

Krug

Mandatory

 

WRIST ROCKET SPECIAL ATTACK

Major Q10

 

WYRMLING BONDING

Black Wyrmling; Blue Wyrmling; Red Wyrmling; White Wyrmling

Mandatory Trigger; Optional Effect

​

Z

 

ZETTIAN TARGETING

Zettian Guards

Mandatory

Affects DOs: Yes

 

ZOMBIE ONSLAUGHT SPECIAL ATTACK

Zombies of Morindan

Affects DOs: No

Zombies may not use Zombie Onslaught against a destructible object because they are not considered engaged with that destructible object. 

 

ZOMBIES RISE AGAIN

Zombies of Morindan

Mandatory

A dropped Zombie of Morindan cannot be brought back with Zombies Rise Again.

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